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Showing posts from March, 2021

Technical Difficulties

The past two weeks I am having a lot of trouble with my laptop. For some reason nothing is saving and when I restart my laptop I find some of the work I have completed is gone, because of this I have purchased a hard drive to which I am going to upload my blog posts as I have had to re-do some that I previously already done. I am getting my laptop fixed this week so hopefully the problem will be solved!

Tutorial 05

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  This weeks Unity tutorial consisted of two parts. I found it much more straight forward to follow compared to last weeks tutorial which took me well over 3 hours. Luckily this one took me around an hour and a half to complete.  For the first part of the tutorial I added a package called Cinemachine - this is an addition to your game that automatically controls the games camera without the need for adding code to your game which is extremely helpful and saves a lot of time. Following on from that I also added boundaries to the camera movement to ensure that it doesn't show the user anything outside the map I have created. The second part of the tutorial was titled 'Visual Styling'. This consisted of adding particle like objects to the game which can mimic smoke, sparks and even fire. As the weeks go on I am getting more and more used to having no video tutorial to follow along to, although if there was a video I feel I could complete each tutorial much faster. 

Tutorial 04

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This weeks unity tutorial really tested me! I was really struggling with it and it took me so long to complete. There was so many different aspects that had to be completed, it felt never ending.  The first part of the tutorial consisted of learning about 'Sprite Animations' - these additions to the game help your player move more smoothly, taking away the static like movements that were previously in the game. I also added sprite animations the my enemies in the game which gave the game a much more professional feel. To input sprite animations I worked mainly on the unity interface but it also required coding. I struggled with the coding aspect of it which resulted in me spending a lot more time on this then needed. The second part of the tutorial   consisted of creating a script to the game using code.