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Showing posts with the label Project

Alpha

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This week has by far been the most difficult in working with Unity. I set out to have a big chunk of my game complete and to a playable stage but unfortunately there was a lot of walls I hit along the way which took up a lot of time. The main aim I had was to add clickable items that show clues which led to the key. I began by looking up tutorials on Unity,  this  is the first one I followed but for some reason it didn't work for me so I had to spend a while watching several Youtube videos.  To be honest at the beginning of this process I was excited to make my own game but as time goes on it is getting increasingly difficult and more frustrating to work on which is resulting in me enjoying the process less and less.  After spending over 3 and a half hours working on my game I achieved very little in comparison to what I set out to do. I managed to set out all of my objects around the room that I want to be used in the game. I also added in a safe in which the key wi...

First Playable

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This week I continued to develop my game. My main aim was to position the player in the middle of the room and to be able to rotate around 360 degrees. To achieve this I looked back on a previous Unity tutorial I had completed.  In terms of operating Unity I found this week the hardest as I encountered a lot of problems that took me a long time to solve. As I was trying to link my code to my game an error message kept popping up, this lead to me trying for over an hour and a half to fix the problem. I began to become really frustrated as  I had planned to get a lot more completed than I actually did.  When I first began completing Unity tutorials I was enjoying it but as time goes on I am finding it harder and harder and I feel I am falling behind.  What I achieved this week:  Positioned camera in centre of room with user being able to rotate around Simplified the room and took out the assets that I did not need which made it look a lot neater. Began the process...

Prototype

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  This week we had to make a prototype for our game. At the beginning of tackling this assignment I found it difficult as I wasn't sure how to begin or where to start. The first approach I took was to make a basic room from scratch using the skills I have learned from using the Unity tutorials, a few minutes into doing this however I realised how much more beneficial it would be to use Unity assets from the website.  I went online and searched for a medieval room asset which I could use as my template, after searching for an hour or so I found the one pictured above and found it fitted my theme perfectly. I downloaded these assets and placed them into my project. Of course I was not just going to use it as is, I removed some elements and added in pictures and chairs etc from other assets I have found. I had to add a camera to these assets and begin to picture where my player would be placed in the game.   I really love how it looks but as I progress in making my...

Game Design Document

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I started my game design document earlier on this week. Unfortunately when I clicked on my link the make sure it worked I found that my work wasn't there. As a result I had to start again and rush to add information to my document. However I will add to and improve this document over the next few weeks as I develop my game.  Here  is a link to my document.   My Document

Game Vision Statement

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  In this blog I will be discussing my vision for my game 'Escape the Mansion'. In this vision statement, I will detail Escape the Mansion's genre, gameplay aspects and resources, and include relevant links and images to help flesh out my plans.  I wanted to create a game that had a very simple play style for casual and experienced gamers alike. I didn't want to overcomplicate the game by jam-packing it with features, but to make something anyone could pick up and enjoy. When researching what to do I felt that the best games with simple concepts had a thought-out theme that made the player create the world themselves. The original Mario game had very limited capabilities by today's standard but had the player make up their story for why Mario saves the Princess.  I want to try create a similar theme with this game to make the player ask these kind of questions in their head and create the answers - why am I trapped here? Who are my captors? What threat looms around ...

Game Idea Research

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  Escape room game  After receiving feedback from my game ideas, I have decided to follow the path of my 'Escape the Mansion' concept. While I was told that my other three ideas had promise, I found feedback for Escape the Mansion to be the most positive.  Although I liked the concept of the shooting game, looking back  it did seem quite far fetched for my current level of skill this semester, and while both my Cloud Surfer and Getaway ideas weren't poor, they may have also been difficult to programme as they require a high level of skill for designing the aesthetic of the game worlds.  Delving into research for Escape the Mansion, I felt the most important aspect to make it a good game was a solid theme. I would like a fun, but pseudo-horror theme in both the map-design and aesthetic, very similar to the GameCube classic Luigi's Mansion. Luigi's Mansion is a game is I was recommended about by a friend when discussing my project. Upon researching the game, I fou...

Game Brainstorm

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Game developing for me is something I have never considered doing as a job as I am not much of a gamer at all. As I explained previously in my post about my favourite game, which can be found  here , I have only really played GTA V so I found coming up with new game ideas quite difficult to be honest. Game Idea 1- 'Cloud Surfer'  The first game that I came up with was inspired by Doodle Jump, the game application where a cute alien hops from platform to platform collecting extra points and avoiding enemies. I had an idea to have a similar  'cloud surfing'  where you have to jump from cloud to cloud dodging various obstacles in the sky like planes, birds, hot air balloons and so on. Even though it is quite a simple idea it is something that I would be interested in playing. It would be an easy hop-on hop-concept which would function as a (hopefully) infinite platform, where the player tries their best to score the highest amount possible. I would enjoy if there was a ...