For this post i've decided to give you an insight into the person behind the blog! Let's start off with the basics - My name is Leslie McCue and I just turned the ripe age of 22. I am now in my second year of college studying creative digital media. It is definitely not the most normal start to a new college year since we now have to work online but you have to make the most of it. So far I am loving the course and it is great to be able to trial different aspects of media without being stuck doing one thing in particular. I am still trying to find my feet in terms of what route I would like to go down on but everyday week I am slowly realising what I would like to focus on in this course. Looking back on my first year my favourite class would have had to be photography. I didn't think I would like it as much as I did. For one of our projects we had to do a project design shot which I really enjoyed doing and was really proud of the work I produced. Here is a picture of m...
Escape room game After receiving feedback from my game ideas, I have decided to follow the path of my 'Escape the Mansion' concept. While I was told that my other three ideas had promise, I found feedback for Escape the Mansion to be the most positive. Although I liked the concept of the shooting game, looking back it did seem quite far fetched for my current level of skill this semester, and while both my Cloud Surfer and Getaway ideas weren't poor, they may have also been difficult to programme as they require a high level of skill for designing the aesthetic of the game worlds. Delving into research for Escape the Mansion, I felt the most important aspect to make it a good game was a solid theme. I would like a fun, but pseudo-horror theme in both the map-design and aesthetic, very similar to the GameCube classic Luigi's Mansion. Luigi's Mansion is a game is I was recommended about by a friend when discussing my project. Upon researching the game, I fou...
This week has by far been the most difficult in working with Unity. I set out to have a big chunk of my game complete and to a playable stage but unfortunately there was a lot of walls I hit along the way which took up a lot of time. The main aim I had was to add clickable items that show clues which led to the key. I began by looking up tutorials on Unity, this is the first one I followed but for some reason it didn't work for me so I had to spend a while watching several Youtube videos. To be honest at the beginning of this process I was excited to make my own game but as time goes on it is getting increasingly difficult and more frustrating to work on which is resulting in me enjoying the process less and less. After spending over 3 and a half hours working on my game I achieved very little in comparison to what I set out to do. I managed to set out all of my objects around the room that I want to be used in the game. I also added in a safe in which the key wi...
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